Campaign mode

This entry was posted on Dec 02 2009 by

Today I began work on the single player campaign mode.  We designed quite a few new pieces to go into the single player levels, and I figured that the best way to set it up is to add them simultaneously to the level editor and the game.  That way, the other members of the team can play around with (and test) the new bits as soon as they are available.  I started with spawn points, so that levels can be designed without requiring a cloud of neutrals and a ring of adversaries.

Next on the list:  Escort waypoints, control flags, and then obstacles.

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