Zooming Along

This entry was posted on Jun 04 2010 by

To further increase the immersion experience, we’ve enabled panning sound. This means that when you are zoomed in, an adversary off to your left will sound from the left speakers. Pairing this up with the trailing rings really gives you a heads-up to where things are happening when the whole plane isn’t visible, and adds more variation to the music. It is also now possible (again) to select an id to focus on so that the camera doesn’t bounce between split flocks.

Other updates:

  • The re-designing of Explore Alone is taking us a bit of time, but in a pleasing, more interesting direction.
  • We’ve got a plan to make id selection more customizable and consistent across the game.
  • On the white board are sketches for a more cohesive level select screen.

These are some exciting (scary-roller-coaster exciting) times for us and the long uphills have given way to screaming downhills that make it all worthwhile. We’re almost to the top with Influence, and hanging on tight in the front car.

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